Void Wars is part of the Strongest Void Commander Event and occurs every 4 weeks. This event starts when the nation has matured a few months. This is similar to the Kill Event in Strongest Commander. The Void War is a cross-nation kill event that lasts 24 hours and enemies will port over and destroy everything.
Preparation Phase
Void Wars is broken into 2 phases, Preparation Phase and Battle Phase. In the Preparation Phase, the game will pair nations into 1:1 matchups. During this phase, Commanders can view other nations’ information. You will see a lot of spies created in those nations so watch out! They will watch for reports and monitor nation chat. Commanders can not teleport to other nations at this time.
Battle Phase
The Battle Phase of Void Wars lasts 24 hours. When the Battle Phase begins, City Level 20 and higher will be allowed to teleport to the enemy nation. This uses an Elite Teleport. This works similarly to KE, rewards are provided in accordance to the nation, alliance and individual kill point ranking system. Attacking and defending score the same amount of points. Right now, kills on tiles are worth double points! Commanders can teleport back and forth between nations at any time during the event.
Other Items
- Void War is a real war. The enemy will destroy and zero anything and everything. Even troops T4 and lower. They want all your resources as well!
- Just like in KE, always have protection. Use a shield and stay under your bubble. This also means your farms too.
- Tiles, mines, flags are fair game and will be attacked.
- Some nations will ban resource gathering for 24 hours. This is another reason why we don’t encourage farms to have level 4 troops or higher.
- If you can’t protect your troops under bubbles, try for long march times on the other side of the map away from lots of people. Maybe sending to the Capital to increase march time or Power Ore mine on the other side of the map.
- Don’t defend unless you can win or be really close, otherwise you will just give points away when a large timed attack or massive player attack.
Point Reward Rules
- Kill 1 Unit of Lvl.1 Troops – 0 Points
- Kill 1 Unit of Lvl.2 Troops – 0 Points
- Kill 1 Unit of Lvl.3 Troops – 0 Points
- Kill 1 Unit of Lvl.4 Troops – 7 Points
- Kill 1 Unit of Lvl.5 Troops – 12 Points
- Kill 1 Unit of Lvl.6 Troops – 20 Points
- Kill 1 Unit of Lvl.7 Troops – 30 Points
- Kill 1 Unit of Lvl.8 Troops – 42 Points
- Kill 1 Unit of Lvl.9 Troops – 70 Points
- Kill 1 Unit of Lvl.10 Troops – 96 Points
- Kill 1 Unit of Lvl.11 Troops – 120 Points
- Kill 1 Unit of Lvl.12 Troops – 150 Points
Void War Ritual Instructions (by Biff)
Sunday is void war and we need to limit the points we give to the enemy. Everyone should be doing as much as they can on their main and farm accounts to get a lead on the opponent and then we can play defense on Sunday. Use all your speeds, kill as many zombies as you can, get as many gathering points as you can, and then shield for Sunday.
8 hours before server reset all farms need to be empty of resources and troops t5+ need to be hidden. All main accounts should put on a battle fog to show they are actively preparing. All farms should be scouted and destroyed to remove resources or t5+ troops. We don’t give points or resources to the enemy.
6 hours before server reset we will start sending fake attacks (1 biker) to all cities which have not applied fog or shield. This is your final warning to fog or shield your city. If you do not have notifications enabled then we will assume you will not be prepared for void war and we will be forced to attack you. Please don’t make us do this, please take care of your own cities.
2 hours before server reset, I expect everyone to have their farms fully prepared and main cities with a shield or fog. Buy a 2 hour shield from the alliance shop for 1000 alliance points if necessary. We will start the process of hunting cities which have not complied. This means kicking members from our own alliance and burning their cities before the enemy does.
Nobody wants to kick and burn their teammates but I expect every alliance to do this. We do not give points to the enemy. I expect alliance leaders to take responsibility for their players. If you will not kick and burn your inactive players then we will attack them for you.
1 hour before server reset, everyone should have a shield unless you are still clearing cities. I hope we don’t have to clear any of our own cities and our entire nation can use a 24 hour and a 2 hour shield and we don’t have to defend against any attacks.
If we can have everyone fully prepared in our own nation then we can go on the offense without worrying. Attacking is more fun, gives more points, and can be very profitable. Be careful when you go on the offensive as the enemy will be hunting you in their nation as well.
Try to use farm accounts to scout the enemy nation and then move your main account to attack. You should either have a shield on, or attack with the rest of your troops hidden in a rally. Do not leave idle soldiers on your base. Always assume a c38 is going to speed attack you from across the map because he will. 5 seconds without a shield means your city is dead.
I ask you to complete your chores, hide your troops, and then we can go terrorize the enemy and steal their resources